GameWAM: A World Action Model for Video Games
- 类型:arxiv
- 标识:2608.26200
- 链接:https://arxiv.org/abs/2608.26200
- 主分类:multimodal
- 形态:method
- 被引:0
- 被引来源:Semantic Scholar + OpenAlex
- S2被引:0
- OpenAlex被引:0
- 影响力被引:0
- TLDR:This work introduces GameWAM, to its knowledge the first WAM for native closed-loop gameplay and GUI control and uncovers Low-Frequency Action Source Imprinting (LASI), in which low-frequency components of the sampled action source systematically steer coarse generated camera motion under fixed conditioning, revealing a source-sensitivity failure mode in generative control.
- OpenAlex ID:W7204581771
- OpenAlex DOI:10.48550/arxiv.2608.26200
- DOI:10.48550/arxiv.2608.26200
- DOI来源:OpenAlex
- 开放获取:green
- 开放获取链接:https://arxiv.org/pdf/2608.26200
- OpenAlex更新:2026-09-04
- 待LLM分类:否
- 标题中文:GameWAM:面向视频游戏的世界动作模型
- TLDR中文:本文提出 GameWAM,据其所知是首个面向原生闭环游戏与 GUI 控制的 WAM,并发现 Low-Frequency Action Source Imprinting (LASI):在固定条件下,采样动作源的低频分量系统性地引导生成的粗粒度相机运动,揭示了生成式控制中的源敏感性失效模式。
- 来源文件:
- /inbox/tom/_candidates/2026-08-28-agent-rag-longcontext-candidates.json
- [S2 enrich]
- [OpenAlex backfill]