GameWAM: A World Action Model for Video Games

  • 类型:arxiv
  • 标识:2608.26200
  • 链接:https://arxiv.org/abs/2608.26200
  • 主分类:multimodal
  • 形态:method
  • 被引:0
  • 被引来源:Semantic Scholar + OpenAlex
  • S2被引:0
  • OpenAlex被引:0
  • 影响力被引:0
  • TLDR:This work introduces GameWAM, to its knowledge the first WAM for native closed-loop gameplay and GUI control and uncovers Low-Frequency Action Source Imprinting (LASI), in which low-frequency components of the sampled action source systematically steer coarse generated camera motion under fixed conditioning, revealing a source-sensitivity failure mode in generative control.
  • OpenAlex ID:W7204581771
  • OpenAlex DOI:10.48550/arxiv.2608.26200
  • DOI:10.48550/arxiv.2608.26200
  • DOI来源:OpenAlex
  • 开放获取:green
  • 开放获取链接:https://arxiv.org/pdf/2608.26200
  • OpenAlex更新:2026-09-04
  • 待LLM分类:否
  • 标题中文:GameWAM:面向视频游戏的世界动作模型
  • TLDR中文:本文提出 GameWAM,据其所知是首个面向原生闭环游戏与 GUI 控制的 WAM,并发现 Low-Frequency Action Source Imprinting (LASI):在固定条件下,采样动作源的低频分量系统性地引导生成的粗粒度相机运动,揭示了生成式控制中的源敏感性失效模式。
  • 来源文件:
  • /inbox/tom/_candidates/2026-08-28-agent-rag-longcontext-candidates.json
  • [S2 enrich]
  • [OpenAlex backfill]