From Pixels to States: Rethinking Interactive World Models as Game Engines
- 类型:arxiv
- 标识:2607.14076
- 链接:https://arxiv.org/abs/2607.14076
- 主分类:multimodal
- 形态:position
- 被引:2
- 被引来源:Semantic Scholar
- S2被引:2
- OpenAlex被引:0
- 影响力被引:0
- TLDR:This paper examines interactive game world modeling along four dimensions: player action control, game state dynamics, state-observation persistence, and real-time interactive generation, and presents a scalable data engine for Black Myth: Wukong that collects over 90 hours of gameplay as a resource for state-aware game world modeling.
- OpenAlex ID:W7169065813
- OpenAlex DOI:10.48550/arxiv.2607.14076
- DOI:10.48550/arxiv.2607.14076
- DOI来源:OpenAlex
- 开放获取:green
- 开放获取链接:https://doi.org/10.48550/arxiv.2607.14076
- OpenAlex更新:2026-07-19
- 待LLM分类:否
- 标题中文:从像素到状态:把交互式世界模型重新思考为游戏引擎
- TLDR中文:本文从玩家动作控制、游戏状态动态、状态-观测持久性与实时交互生成四个维度审视交互式游戏世界建模,并针对《Black Myth: Wukong》提出可扩展的数据引擎,采集超过 90 小时的游戏画面作为状态感知型游戏世界建模的资源。
- 来源文件:
- /inbox/tom/_candidates/2026-07-17-agent-rag-longcontext-candidates.json
- [S2 enrich]
- [OpenAlex backfill]