提出 AgentKGV,一种用于知识图谱事实核查的智能体 LLM-RAG 框架,集成动态路由与迭代查询改写,以应对文档级检索中的表层形式不匹配问题。AgentKGV, the Agentic LLM-RAG framework for KG fact Verification, is proposed, that integrates dynamic routing and iterative query rewriting, which handles surface-form mismatch in document-level retrieval.
论文
93 张论文卡片 · 应用落地
Motion4Motion 对视频中角色的 motion flow(而非骨骼)进行建模,使跨物种运动迁移更加容易。Motion4Motionmodels the motion flow of the character in a video instead of skeletons, which makes motion transfer across species easier, which makes motion transfer across species easier.
Xiaomi-Robotics-U0 是首个支持跨多种机器人本体的高质量多视角场景生成、并引入结构化、可控的具身迁移以实现细粒度编辑的模型,同时保持多视角一致性与交互动态。Xiaomi-Robotics-U0 is the first model to support high-quality multi-view scene generation across multiple robot embodiments and to introduce structured, controllable embodied transfer for fine-grained editing while preserving multi-view consistency and interaction dynamics.
GigaWorld-Policy-0.5 在保留未来视觉动力学训练收益的同时提升了机器人控制的推理效率,并引入 Mixture-of-Transformers 架构,将视觉动力学建模与动作生成分离到专门的专家模块中。GigaWorld-Policy-0.5 preserves the training benefits of future visual dynamics while improving inference efficiency for robot control, and introduces a Mixture-of-Transformers architecture that separates visual dynamics modeling and action generation into specialized experts.
PalmClaw 是一个开源 Agent 框架,原生运行于手机端,直接在设备上管理 session、memory、Skill、工具以及 agent loop,使 Agent 能够直接调用移动端能力,同时保证每一步操作的显式与可控。PalmClaw is an open-source agent framework that runs natively on mobile phones and manages the sessions, memory, skills, tools, and agent loop directly on the device, allowing agents to use mobile capabilities directly while keeping each action explicit and controlled.
SPEAR 是一个 Python 库,可通过模块化插件架构连接任意 Unreal Engine 应用并对其进行编程化控制;同时引入一种表达力强的高层编程模型,使用户能够以任意数据依赖关系指定复杂的 UE 工作图,并在单个 UE 帧内确定性执行这些图。SPEAR is a Python library that can connect to, and programmatically control, any Unreal Engine application via a modular plugin architecture, and introduces an expressive high-level programming model that enables users to specify complex graphs of UE work with arbitrary data dependencies among work items, and to execute these graphs deterministically within a single UE frame.
本文提出 VideoChat3,一个完全开放、高效且以视频为中心的通用 MLLM,仅以 4B 参数与更高效率,超越参数量相当或更大的已有开源模型。This work introduces VideoChat3, a fully open, efficient, and generalist video-centric MLLM, which surpasses prior open-source models with equal or larger parameter counts with only 4B parameters and higher efficiency.
本文提出 LongStraw,一个面向目标、感知架构的系统,用于 resident-state 虚拟化、response replay 和分布式梯度执行,它将实时训练图限制在 response 后缀范围内,同时在完整的 GRPO 组内复用代价高昂的 prompt 计算。This work presents LongStraw, an objective-aware, architecture-aware system for resident-state virtualization, response replay, and distributed-gradient execution that bounds the live training graph by the response suffix while reusing the expensive prompt computation across the complete GRPO group.
子空间对齐重连(SAR)表明,从参数几何中提取对推理有效的更新,可作为一种无需训练的机制来提升推理与多领域性能。Subspace-Aligned Rewiring (SAR) shows that extracting reasoning-effective updates from parameter geometry can serve as a training-free mechanism to improve reasoning and multi-domain performance.
SUFLECA (Scaling Up Feature LEarning for CAD Alignment),一个用于零样本 CAD 对齐的弱监督框架,贡献有二,并提出一种几何一致的匹配算法,可建立可靠的 CAD 到图像的一一对应关系。SUFLECA (Scaling Up Feature LEarning for CAD Alignment), a weakly-supervised framework for zero-shot CAD alignment with two key contributions, and a geometrically consistent matching algorithm that establishes reliable one-to-one CAD-to-image correspondences.
Cross-encoder 在 RAG 流水线中具有较高的重排序准确率,但推理成本随序列长度呈二次增长,难以实时部署。本文通过两阶段流水线解决该问题:使用 Unsloth 框架与 LoRA 适配器,在自定义的查询-文档相关性数据集上对 LLaMA 3 (8B) 进行监督微调,随后进行 4-bit 量化以提升推理效率。该模型可替换双路检索 RAG 流水线中结合 BM25 与稠密向量检索的 cross-encoder,并在特定领域问答……Cross-encoders achieve high reranking accuracy in Retrieval-Augmented Generation (RAG) pipelines but impose quadratic inference costs that limit real-time deployment. We address this by fine-tuning LLaMA 3 (8B) as a drop-in reranker using a two-stage pipeline: supervised fine-tuning on a custom query-document relevance dataset via the Unsloth framework with LoRA adapters, followed by 4-bit quantization for efficient inference. The resulting model replaces the cross-encoder in a dual-retriever RAG pipeline combining BM25 and dense vector search. Evaluated on a domain-specific question-answering
本文设计了一种自适应随机谈判策略,同时保证行为差分隐私、报价序列的几乎处处收敛以及较高的谈判效用,并证明在获得强隐私保证的同时不会带来显著的性能损失。This paper designs an adaptive stochastic negotiation policy that jointly guarantees behavioral differential privacy, almost-sure convergence of the offer sequence, and high negotiation utility, and demonstrates that strong privacy guarantees can be achieved without significant loss of performance.
本文提出 FlashRT,一种 Agent Harness,引导编码 Agent 将开发者编写的简易参考实现提升为优化的多 GPU 部署,并可灵活权衡时延与吞吐量等目标指标,证明在专家优化尚不成熟的平台上,由 Agent 驱动的优化具有更高的可扩展性。FlashRT is presented, an agent harness that guides coding agents to lift simple developer-written reference implementations into optimized multi-GPU deployments that flexibly weigh target metrics like latency and throughput, demonstrating that agent-driven optimization can be more scalable on platforms with less mature expert optimization.
分析表明,借助 LLM,美国约 15% 的工作任务可在保持同等质量的前提下显著提速完成,意味着 LLM 驱动的软件将对底层模型经济影响的规模化产生实质性作用。The analysis suggests that, with access to an LLM, about 15% of all worker tasks in the US could be completed significantly faster at the same level of quality, implying that LLM-powered software will have a substantial effect on scaling the economic impacts of the underlying models.
本文提出 Chunk Coverage (CC),一种独立于 oracle 的 RAG 系统检索组件测试充分性准则,结果表明 CC 在无需测试 oracle 的情况下捕获了与有效测试相关的检索多样性。Chunk Coverage (CC), an oracle-independent test adequacy criterion for testing the retrieval component of RAG systems, is introduced and results show that CC captures retrieval diversity relevant to effective testing without requiring test oracles.
本文提出 HACO,一种运行时控制方案,将每次角色请求视为在候选 agent 实例上的可靠性约束选择问题,每个候选实例耦合了角色类型、LLM 与具体执行环境。HACO is proposed, a runtime control scheme that treats each role request as a reliability-constrained selection problem over candidate agent instances, each coupling a role type, an LLM, and a concrete execution environment.
本文为两部分组成的专题论文,介绍物理信息神经网络——一类在训练求解监督学习任务时遵循由一般非线性偏微分方程所描述的物理定律的网络;并展示如何利用这些网络推断偏微分方程的解,以及获得对所有输入坐标和自由参数完全可微的物理信息代理模型。This two part treatise introduces physics informed neural networks -- neural networks that are trained to solve supervised learning tasks while respecting any given law of physics described by general nonlinear partial differential equations and demonstrates how these networks can be used to infer solutions topartial differential equations, and obtain physics-informed surrogate models that are fully differentiable with respect to all input coordinates and free parameters.
本文提出一个框架,将静态的单轮任务转化为动态多轮对话,其中用户意图在多轮间持续演化,同时保留每个任务原有的评估协议,使现有基准能够在无需新增标注的情况下作为受控测试平台被复用。This work introduces a framework that transforms static, single-turn tasks into dynamic multi-turn conversations in which the user's intent evolves across turns, while preserving each task's original evaluation protocol, enabling existing benchmarks to be reused as controlled testbeds without new annotation.
提出 Robostral Navigate,一个围绕该可扩展性目标构建的 8B 视觉语言模型,仅消费单目 RGB 图像流——这是机器人平台中最普及的传感器——通过在当前相机画面中指向下一目标位置来预测航点。Robostral Navigate, an 8B vision-language model built around this scalability objective, is introduced, which consumes only a stream of monocular RGB images - the most ubiquitous sensor across robotic platforms and predicts waypoints by pointing to the next target location in the current camera view.
结果表明,通过结合基础 LLM 改进(PaLM 2)、医学领域微调以及包括新颖集成精化方法在内的提示策略,医学问答正快速接近医生水平的表现。Results highlight rapid progress towards physician-level performance in medical question answering by leveraging a combination of base LLM improvements (PaLM 2), medical domain finetuning, and prompting strategies including a novel ensemble refinement approach.
近期条件视频生成模型已展现出将 3D 引擎渲染(如深度图与无纹理几何体)转化为照片级真实视频的潜力,可应用于游戏与沉浸式内容创作。此类应用要求长时程自回归生成,在持续合成新帧的同时维持持久的 3D 世界。自回归生成器以有界 KV cache 逐 chunk 合成视频,因此当相机再次访问已从上下文中驱逐的位置时,模型常会重新生成不一致的外观,尽管该Recent conditional video generation models have shown promising potentials to transform 3D engine renderings, such as depth maps and untextured geometry, into photorealistic videos for gaming and immersive content creation. These applications require long-horizon auto-regressive generation that continuously synthesizes new frames while preserving a persistent 3D world. Auto-regressive generators synthesize video chunk by chunk with a bounded KV cache, so when the camera revisits a location after its context has been evicted, the model often regenerates inconsistent appearance, even though the
提出 Multi-Head Latent Control,一种轻量级层,读取冻结 LLM 或 VLM 的隐状态轨迹以生成部署时的控制信号,从而支持从部分生成的提前交接,并在多模型系统中实现更准确的干预决策。Multi-Head Latent Control is introduced, a lightweight layer that reads hidden-state trajectories from a frozen LLM or VLM to produce deployment-time control signals, enabling early handoff from partial generations and more accurate intervention decisions in multi-model systems.
研究表明,当冻结模型与外部记忆配合、且该记忆将每个 episode 提炼为可检索的自然语言规则时,反馈信号足以支撑持续学习。It is shown that feedback is a sufficient signal for continual learning when the frozen model is paired with an external memory that distils each episode into retrievable natural-language rules when the frozen model is paired with an external memory.
实验跟踪器能够展示训练的进展,但更改正在运行的训练通常仍需编写特定于训练器的代码。我们提出了 Interactive Training 2,一个通过共享协议引导训练的开源控制平面。训练应用声明其暴露的设置和操作,人类与自动化控制器通过同一接口提交请求,训练循环在安全的控制点对请求进行验证并应用。定制的 Aim 工作区将实时指标与控制面板以及请求和结果的时序记录整合在一起。我们在 a[……]上展示了该系统。Experiment trackers show how training is progressing, but changing a live run still usually requires trainer-specific code. We present Interactive Training 2, an open-source control plane for steering training through a shared protocol. Training applications declare which settings and actions they expose, humans and automated controllers submit requests through the same interface, and the training loop validates and applies them at safe control points. A customized Aim workspace combines live metrics and controls with a chronological record of requests and outcomes. We demonstrate the system a
已部署的平台与其面向运维的评估共同构成了一条可信赖、统计上可靠的 AI 辅助工作流,适用于设施运维,并可推广到其他大型科学仪器。Together, the deployed platform and its operations-grounded evaluation present a promising workflow for trustworthy, statistically grounded AI assistance in facility operations, transferable to other large scientific instruments.
结果表明,RAG 增强的 LLM 能显著提升生成文本的事实一致性、领域专属性与规范精度,同时降低产生无支持内容的风险;本地部署的 RAG 增强 LLM 不应仅被视为文本生成工具,而应作为认知计算基础设施中的语义处理模块,在法律和信息高度动态的环境中支撑合规与组织决策。The results demonstrate that augmenting LLMs with RAG significantly improves the factual consistency, domain specificity and normative precision of generated texts while reducing the risk of unsupported content generation and indicate that locally deployed LLMs enhanced with RAG should be regarded not merely as text generation tools but as semantic processing modules within cognitive computing infrastructures supporting regulatory compliance and organizational decision-making in environments characterized by high legal and informational volatility.
大量实验表明,结合端上延迟感知设计与定制化训练策略,建立了高效 LVLM 编码的新 SOTA,在端上以近 1.7 倍速度运行的同时显著优于现有以编码器为中心的基线。Extensive experiments demonstrate that the on-device latency-informed design combined with the tailored training strategy establishes a new state-of-the-art for efficient LVLM encoding, significantly outperforming existing encoder-centric baselines while operating on-device at nearly 1.7xthe speed.
本文提出问题:与其缩减真实机器人数据占比,不如提高无机器人 UMI 数据的保真度,从而在后训练阶段移除该 anchor;并开源 HiFi-UMI,一套面向轨迹精度、夹爪间相对位姿、同步与视场协同设计的便携式 UMI 数据生产系统。It is asked whether raising the fidelity of robot-free UMI data, rather than shrinking the real-robot fraction, can remove that anchor at post-training, and open-source HiFi-UMI, a portable UMI data-production system co-designed for trajectory accuracy, inter-gripper relative pose, synchronization, and field of view.
本文研究无人机(UAV)可见光-近红外(VNIR)高光谱图像中 PFM-1 地雷的检测,使用光谱角制图(SAM)、匹配滤波器(MF)、自适应相干估计器(ACE)和约束能量最小化(CEM)。This paper studies PFM-1 landmine detection in unmanned aerial vehicle (UAV) visible and near-infrared (VNIR) HSI using spectral angle mapper (SAM), matched filter (MF), adaptive coherence estimator (ACE), and constrained energy minimization (CEM).
将文件系统的默认设置转化为 agent memory 的设计空间,证明模型并非塑造 store 形态的唯一杠杆:仅调整工具集即可以与更换模型相当的力度重塑 store。The study turns the filesystem default from an assumption into a design space for agent memory, and turns the model is not the only lever over a store's shape: changing the tool set alone reshapes the store as strongly as swapping the model.
提出统一框架,融合时频图结构学习与协变量感知的表示融合,证实其在建模选择性变量交互、利用协变量提升预测精度方面的有效性。This work proposes a unified framework integrating time–frequency graph structure learning with covariate-aware representation fusion, confirming its effectiveness in modeling selective variable interactions and leveraging covariates for improved forecasting accuracy.
Meshy T2在几何保真度上达到SOTA,端到端图像到网格生成中位耗时6秒,比自回归基线快一个数量级以上。Meshy T2 achieves state-of-the-art geometric fidelity and completes end-to-end image-to-mesh generation within a median of 6 seconds, over an order of magnitude faster than autoregressive baselines.
结果表明DEFRAG缩小了SLM与LLM之间的准确度差距,同时相比集中式服务成本降低最高达98.4%,峰值吞吐提升最高达97.8%,展现其在边缘实现民主化LLM服务的潜力。Results show that DEFRAG narrows the SLM-LLM accuracy gap, while reducing cost by up to 98.4% and increasing peak throughput by up to 97.8% over centralized services, demonstrating the potential of DEFRAG for democratized LLM services at the edge.
TEngineDB-V通过将全局段解耦索引物化为关系表,使向量搜索成为Tencent OLAP引擎的一等分析原语,消除scatter-gather执行、降低放大效应,并支持原生存储优化。TEngineDB-V makes vector search a first-class analytical primitive in Tencent's OLAP engine through a global segment-decoupled index materialized as relational tables, eliminating scatter-gather execution, reducing amplification, and enabling native storage optimizations.
一种模型无关的模态失败框架,仅依赖部署可观察信号,返回逐样本失败分类、逐模态互补矩阵(将错误归因到模态)以及响亮 vs 静默 dropout 画像(区分可监控失败与远离决策边界未被标记的失败)A model-agnostic modality-failure framework that returns a per-example failure taxonomy, a per-modality complementarity matrix that attributes error to modalities, and a loud-vs-silent dropout profile separating monitorable failures from those that pass unflagged far from the decision boundary, using only deployment-observable signals.
在 BridgeVLA 基础上开发 BridgeVLA++,引入统一的时空记忆架构,建模持久化的空间上下文与时间交互历史,使其可在保留 BridgeVLA 数据效率与泛化能力的同时对观测历史进行推理。BridgeVLA++ is developed by equipping BridgeVLA with a unified spatio-temporal memory architecture that models persistent spatial context and temporal interaction history that can reason over observation histories while preserving BridgeVLA's data efficiency and generalization capabilities.