探讨共享工作空间上 LLM Agent 委员会的审议过程是否能被捷径和线索(benchmark 所奖励但临床医生会忽略的)所博弈,以及委员会的社会可信度所构成的游戏。It is asked whether committees of language-model agents deliberating on a shared workspace can be gamed by shortcuts, cues a benchmark rewards but a clinician would ignore, and what games a committee is social plausibility.
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通过跨 46 个任务(涵盖四个认知领域)的电路分析,发现 LLM 发展出与人类大脑相似的模块化架构:在人类大脑中依赖同一网络的任务会在 LLM 中招募重叠的神经元,而依赖不同网络的任务则招募不同的神经元。Using circuit analyses across N=46 tasks spanning four cognitive domains, it is found that Large Language Models develop a modular architecture that mirrors the human brain: tasks drawing on the same network in humans recruit overlapping neurons in LLMs, whereas tasks drawing on different networks recruit distinct neurons.
FreeToken 是一个 edge-native 的 MoE serving 系统,将个人机器视为一个统一、弹性的推理平台而非小型 GPU,把开放权重转化为可部署的本地软件,使用户已有的机器成为运行前沿规模智能的实用平台。FreeToken is an edge-native MoE serving system that treats a personal machine not as a small GPU, but as a unified, elastic inference platform, turning open weights into deployable local software, making the machines users already own a practical platform for frontier-scale intelligence.
提出 GRIP(Grounded Reasoning via Information-Restricted Premises),引入容量不对称:decoder 对 query 保持全维度访问,而检索到的证据则通过一个严苛的随机瓶颈,迫使证据通道仅编码 query 中无法获得的残余信息。GRIP (Grounded Reasoning via Information-Restricted Premises), which imposes capacity asymmetry: the decoder keeps full-dimensional access to the query, while retrieved evidence passes through a severe stochastic bottleneck, which forces the evidence channel to encode only the residual information unavailable from the query.
将文档结构形式化为多模态超图(Multimodal Hypergraph),以超边作为统一语义容器来封装跨文本、图像和表格的多路关联,超越点对点建模,并引入 Anchor-driven Incremental Refinement 机制。This paper formalizes the document structure as a Multimodal Hypergraph, utilizing hyperedges as unified semantic containers to encapsulate multi-way associations across text, images, and tables, thereby transcending point-to-point modeling and introducing an Anchor-driven Incremental Refinement mechanism.
提出 DSPrompt,一种 Dynamic Soft Prompt 防御框架,无需修改检索 pipeline,直接重塑 retriever 的 embedding 语义,并以极低的计算成本 consistently 优于现有防御基线。DSPrompt is proposed, a Dynamic Soft Prompt defense framework that directly reshapes the retriever's embedding semantics, without modifying the retrieval pipeline, and is consistently outperforming existing defense baselines at a fraction of their computational cost.
提出 Intent-Guided Decoding (IGD),一个根据用户意图在检索上下文和参数化记忆之间进行仲裁的框架,显著提升了 RAG 中的事实恢复能力。Intent-Guided Decoding (IGD) is proposed, a framework that arbitrates between retrieved context and parametric memory according to user intent and substantially improves factual recovery in RAG.
提出 HarnessEval-W,一个 agentified 的评估 pipeline,将 LLM 生态中的 harness 范式引入 world model 基准测试,并在 330 个评估用例上对 18 个代表性 world model 进行了评估。This work introduces HarnessEval-W, an agentified evaluation pipeline that brings the harness paradigm from the LLM ecosystem to world model benchmarking, and applies HarnessEval-W to 18 representative world models over 330 evaluation cases.
AnyTalk 能够在多样化的人脸网格和 blendshape 配置下生成唇形同步动画,显著减少人工工作和数据需求;并通过将 AnyTalk 蒸馏为精简网络 $\text{AnyTalk}_{RT}$ 来提升可用性,从而实现实时性能。AnyTalk enables lip-synced animations across diverse face meshes and blendshape configurations, significantly reducing manual effort and data requirements and enhances usability by distilling AnyTalk into a streamlined network, $\text{AnyTalk}_{RT}$, thereby enabling real-time performance.
语言模型以一种可被报告的形式持有潜在量,并且当任务需要灵活复用该量时,更多该量的信息会以这种形式存在。Language models hold latent quantities in a form they can report on, and more of a quantity is present in that form when the task requires reusing it flexibly when the task requires reusing it flexibly.
GRNEdit 是一个轻量级的两阶段指令驱动通用视频编辑框架,性能优于多个 14B 开源编辑器,同时其 8B 模型与领先的开源编辑器表现相当。GRNEdit, a lightweight two-stage framework for instruction-based general video editing that outperforms multiple 14B open-source editors, while the 8B model performs on par with leading open-source editors.
认识到多样化的多参考任务共享一组共同的原子操作,本文形式化了四个算子:Anchor、Disentangle、Apply 和 Compose,并构建了 TRACE-Bench,包含约 1,600 个跨 slot 数量 1–8 的评估用例。Recognizing that diverse multi-reference tasks share a common set of atomic operations, this work formalizes four operators: Anchor, Disentangle, Disentangle, Apply, and Compose, and constructs TRACE-Bench, comprising approximately 1,600 evaluation cases across slot counts 1--8.
提出一个即插即用的 2D Motion Interface,使预训练于 3D 的 MoLM 能够在不修改或微调原始模型的情况下接受 2D 运动输入,并在 2D 运动任务上优于从头训练 MoLM。A plug-and-play 2D Motion Interface is introduced that enables 3D-pretrained MoLMs to accept 2D motion inputs without modifying or fine-tuning the original models and outperforms training MoLMs from scratch on 2D motions.
提出 Large Discovery Model (LDM),一种经验驱动的循环架构,将生成模型与贝叶斯非参数奖励代理模型耦合,产生一种感知不确定性的价值,用于引导候选的生成、精炼与选择。This work introduces the Large Discovery Model (LDM), an empirically grounded recurrent architecture that couples a generative model with a Bayesian non-parametric reward surrogate model, yielding an uncertainty-aware value that guides candidate generation, refinement, and selection.
WorldRover 将长视野世界探索转化为可扩展的数据生成问题,为需要在可探索世界中构建、维护并重访一致表征的模型提供监督信号。WorldRover turns long-horizon world exploration into a scalable data-generation problem, providing supervision for models that must build, maintain, and revisit coherent representations of an explorable world.