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GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?
GameXpert-Bench:编码 Agent 距专家级游戏开发还有多远?
arXiv:2608.21833 Agent 智能体 评测集 OA · 绿色 被引 4 · S2

本文提出 GameXpert-Bench,将游戏开发的三个生命周期阶段以 coding agent 操作化为三条互补的基准轨道,并发现现有 agent 在生成可玩基础框架和实现显式需求方面更可靠,而在发现缺陷、验证运行时行为以及跨变更保持功能一致性方面能力较弱。GameXpert-Bench is introduced, which operationalizes the three lifecycle stages of game development with a coding agent as three complementary benchmark tracks, and finds current agents are more reliable at producing playable foundations and implementing explicit requirements than at discovering defects, verifying runtime behavior, and preserving functionality across changes.

Block3D: Efficient Text-to-3D Generation via Block-Wise Diffusion
Block3D:通过块级扩散实现高效文本到 3D 生成
arXiv:2608.19567 多模态 方法 OA · 绿色 被引 1 · S2

本文提出 Block3D,一种块级扩散框架,将离散形状 token 序列划分为连续块,自回归地生成各块,并联合去噪当前块内的所有 token,同时引入置信度引导的块内修正机制,在每块定稿前对低置信度 token 进行修订。Block3D is proposed, a block-wise diffusion framework that partitions the discrete shape-token sequence into contiguous blocks, generates the blocks autoregressively, and jointly denoises all tokens within the current block and introduces confidence-guided intra-block correction, which revises low-confidence tokens before each block is finalized.

Unlocking the Potential of Image Editing via Concept Scaling and Dense Supervision
释放图像编辑潜力:概念缩放与密集监督
arXiv:2608.16812 多模态 方法 OA · 绿色 被引 0 · S2 + OpenAlex

本文建立了一个包含超过 1,000 个细粒度编辑概念的综合性层次化分类体系,并提出一种密集监督训练策略,将多个互不干扰的概念合成到单个图像对中,显著提升了训练效率和模型整体性能。A comprehensive hierarchical taxonomy featuring over 1,000 fine-grained edit concepts is established and a dense supervision training strategy that synthesizes multiple non-interfering concepts into single image pairs is proposed that significantly enhances both training efficiency and overall model performance.

ARC: Fair Relative Advantage Comparison in Open-Ended Real-World Interaction
ARC:开放式真实交互中的公平相对优势比较
arXiv:2608.13622 Agent 智能体 方法 OA · 绿色 被引 0 · S2 + OpenAlex

本文提出 ARC(Advantage Regularization via Conditioning),一种通过策略条件化 rollout 分组来恢复更公平的相对比较、并结合混合奖励与熵正则化的训练方法。The proposed ARC (Advantage Regularization via Conditioning), a training recipe that restores fairer relative comparison through strategy-conditioned rollout grouping, together with hybrid rewards and entropy regularization, is proposed.

The Compaction Cliff in Long-Running AI Agent Memory
长时运行 AI Agent 记忆中的压缩悬崖
arXiv:2608.22752 Agent 智能体 方法 OA · 绿色 被引 2 · S2

本文提出 Knowledge Triage 框架,对 agent 知识库的每一行按类型分类,并为每种类型配置独立的保留策略,同时开源发布 AgentArtifactCorpus 数据集、分类器及参考实现。Knowledge Triage, a framework that classifies each line of an agent's knowledge base by type and routes each type through its own retention policy, is addressed, and AgentArtifactCorpus, the classifier, and the reference implementation are released.

TianoForge: An Automated Bug Triage Approach for the TianoCore UEFI Firmware Development Community
TianoForge:面向 TianoCore UEFI 固件开发社区的自动化 Bug 分流方法
arXiv:2608.23259 RAG 检索增强 应用落地 OA · 绿色 被引 0 · S2 + OpenAlex

本文介绍 TianoForge,这是面向 TianoCore 开源 UEFI 固件开发生态中 bug 分诊的集成方案,部署 AI(具体为机器学习)领域的 SOTA 方法以实现自动化 bug 分诊。This integrated approach to bug triage in the TianoCore open-source UEFI firmware development ecosystem, called TianoForge, deploys the state of the art in artificial intelligence, specifically machine learning, to enable automated bug triage.

The Laws of Context Allocation: Causal Measurement and Closed-Loop Orchestration in Generative Search
上下文分配定律:生成式搜索中的因果度量与闭环编排
arXiv:2608.23252 RAG 检索增强 应用落地 OA · 绿色 被引 0 · S2 + OpenAlex

本文通过全面超越传统开环基线,证明了当前主流的单体上下文扩展策略是一种因相关性衰减而受到惩罚的架构陷阱,并确立了以顺序、反馈驱动的编排作为生成式搜索的确定性范式。By dominating classical open-loop baselines, this work proves that the prevailing strategy of monolithic context widening is an architectural trap penalized by relevance decay and establishes sequential, feedback-driven orchestration as the definitive paradigm for generative search.

8. TrustMargin:RAG 答案级仲裁框架
arXiv:2606.08397 RAG 检索增强 方法 OA · 绿色 被引 0 · S2 + OpenAlex

提出 TRUSTMARGIN,一种免训练、即插即用的仲裁层,利用模型自身的似然对两个候选进行打分,在不微调、无需外部评判或额外生成的情况下,在直接回答与 RAG 之间进行选择。TRUSTMARGIN is proposed, a training-free, plug-and-play arbitration layer that scores the two existing candidates with the model's own likelihoods and selects between Direct and RAG without fine-tuning, external judges, or additional generation.

Towards a Densing Law for User Representation Learning at Billion-Scale Capacity
迈向十亿级容量用户表示学习的稠密定律
arXiv:2608.23392 LLM 基础设施 方法 OA · 绿色 被引 0 · S2 + OpenAlex

本文提出 User Behavioral Densing Law,为大规模用户表示学习中的 tokenization 配置选择提供实用指导,并开发了 ALGN——一种自适应变长 tokenization 方法,可改善容量分配。The proposed User Behavioral Densing Law is proposed, providing practical guidance for tokenization configuration selection in large-scale user representation learning and ALGN, an adaptive variable-length tokenization method that improves capacity allocation, is developed.

LongWoF-Bench: Evaluating EvoMap Genes for Verifiable Long-Workflow Tasks
LongWoF-Bench:评估 EvoMap Gene 的可验证长工作流任务基准
arXiv:2608.23200 评测基准 方法 OA · 绿色 被引 0 · S2 + OpenAlex

EvoMap 的结果表明,经过验证的执行经验可以被保留并共享为可复用的外部资源,使模型能够提升长工作流完成度,而无需反复承担经验探索的全部成本。EvoMap results show that verified execution experience can be retained and shared as a reusable external resource, enabling models to improve long-workflow completion without repeatedly paying the full cost of experience discovery.

AutoResearch: Insight In, Hallucination Out
AutoResearch:洞察输入,幻觉输出
arXiv:2608.17906 Agent 智能体 方法 OA · 绿色 被引 1 · S2

介绍 AutoResearch,一个连接 Idea Generation 与 Idea Execution 的两阶段系统,分别解决研究思路如何形成与如何通过实验可靠验证的问题,展示「实验前先夯实洞见、接受前先夯实结论」的研究流程。AutoResearch is introduced, a two-stage system that connects Idea Generation with Idea Execution to address both how research ideas are formed and how they are reliably established through experimentation to demonstrate a research process in which meaningful insight is grounded before experimentation and conclusions are grounded before acceptance.

Quantization-Aware Healing: A Practical Recipe for Recovering Compressed, 4-Bit LLMs
量化感知修复:恢复压缩后 4-Bit LLM 的实用方案
arXiv:2608.20953 LLM 基础设施 应用落地 OA · 绿色 被引 0 · S2 + OpenAlex

目标是提供无需数周超参搜索即可部署的方案,直接从原始未压缩模型蒸馏 4-bit 学生模型,并以开源权重形式发布为 Hypernova-60B。The aim is a recipe deployable without a multi-week hyper-parameter search, which distills the 4-bit student directly from the original, uncompressed model, and is released open-weight as Hypernova-60B.

EXPL-FR: Explaining Face Recognition Models via Vision-Language Alignment
EXPL-FR:通过视觉-语言对齐解释人脸识别模型
arXiv:2608.21486 多模态 方法 OA · 绿色 被引 0 · S2 + OpenAlex

覆盖 4 个 FR backbone 与 2 个 VLM 编码器;EXPL-FR 无需访问模型架构,支持身份级、单图及差异式解释,并在三种监督设置(人工标注、VLM 伪标签、完全 prompt 驱动的审计)下针对真实核验行为进行属性级审计基准测试。This work covers four FR backbones and two VLM encoders, EXPL-FR needs no architecture access, and supports identity-level, per-image, and differential explanations, and benchmark attribute-level auditing under three supervision settings, human labels, VLM pseudo-labels, and the authors' fully prompt-driven audit, against real verification behavior.

ClawProBench: Trace-Aware Evaluation of AI Agents with Runtime Coverage and Frozen Workplace-Style Holdouts
ClawProBench:基于 trace 感知、运行时覆盖与冻结式工作场景 holdout 的 AI Agent 评测
arXiv:2608.22510 评测基准 评测集 OA · 绿色 被引 0 · S2 + OpenAlex

介绍 ClawProBench:基于 OpenClaw(具备 workspace 工具及浏览、记忆、消息、调度、skill、subagent 等原生能力的实时 agent 运行时)实例化的 trace-aware、runtime-native agent 评估基准。ClawProBench is presented, a trace-aware benchmark for runtime-native agent evaluation instantiated on OpenClaw, a live agent runtime with workspace tools and native surfaces for browsing, memory, messaging, scheduling, skills, and subagents.

PinSieve: Production Selective VLM Serving and a Governed Memory Flywheel for Enterprise Content-Quality Triage
PinSieve:生产级选择性 VLM 服务与企业内容质量分诊的可治理记忆飞轮
arXiv:2608.24040 多模态 应用落地 OA · 绿色 被引 0 · S2 + OpenAlex

介绍 PinSieve——大规模内容质量流水线中的生产级案例:一个选择性 vision-language-model Serving Agent,仅处理轻量上游模型无法覆盖的 grey-zone 切片,在线暴露标量路由评分,并保留受控的人工升级通道。This work presents PinSieve, a production case study in a large-scale content-quality pipeline, a selective vision-language-model Serving Agent that operates only on the grey-zone slice left unresolved by lightweight upstream models, exposes a scalar routing score online, and preserves controlled human escalation.

Evidence Blindness in Direct Corpus Interaction: Persistent Navigation with AtlasNav
直接语料交互中的证据盲区:基于 AtlasNav 的持久化导航
arXiv:2608.24764 Agent 智能体 方法 OA · 绿色 被引 0 · S2 + OpenAlex

AtlasNav 减少了 Evidence Blindness,更早实现完整证据,在 PhantomWiki 上对语料结构与规模变化保持鲁棒,并在异构企业数据上取得领先性能。AtlasNav reduces Evidence Blindness, reduces Evidence Blindness, realizes complete evidence earlier, remains robust to corpus-structure and scale shifts on PhantomWiki, and achieves leading performance on heterogeneous enterprise data.

WeMM-Embedding: WeChat Multi-Modal Embedding Technical Report
WeMM-Embedding:微信多模态 Embedding 技术报告
arXiv:2608.24053 RAG 检索增强 应用落地 被引 5 · S2

介绍 WeMM-Embedding,一族通用多模态嵌入模型,支持文本、图像、视频、视觉文档及任意交错的多模态输入,输出维度灵活,在多个公开基准上取得 SOTA 表现。WeMM-Embedding is presented, a family of universal multimodal embedding models supporting text, images, videos, visual documents, and arbitrarily interleaved multimodal inputs with flexible output dimensions and achieves leading performance on multiple public benchmarks.

Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Training
Game2World Engine:解锁真实游戏视频用于世界模型训练
arXiv:2608.24680 工程化 方法 OA · 绿色 被引 0 · S2 + OpenAlex

介绍 GameCleaner,一个无需 mask 的游戏 UI 移除模型,结合多模态语义理解与视频编辑能力,整体 VideoReward 较在带 UI 数据上训练的模型提升 6.83%。GameCleaner is proposed, a mask-free gameplay UI removal model that combines multimodal semantic understanding with video editing capabilities and improves overall VideoReward by 6.83% over those trained on UI-overlaid data.

7️⃣ ByteHouse · 字节跳动云原生数据仓库架构深度解析(arXiv)⭐⭐⭐⭐ 系统复现
arXiv:2602.08226 数据与向量库 应用落地 Open MIND OA · 绿色 被引 0 · S2 + OpenAlex
From Seeing to Acting: Smart Glasses as First-Person Intelligence Platforms
从看见到行动:智能眼镜作为第一人称智能平台
arXiv:2608.24877 多模态 评测集 OA · 绿色 被引 0 · S2 + OpenAlex

本综述首次以统一框架系统研究智能眼镜,形式化第一人称数据流与受限任务效用,并提出覆盖采集、反应式感知、上下文辅助、持续状态、受控行动与具身耦合的 L0–L5 框架。This survey is the first to systematically study smart glasses through a unified framework, formalizing first-person data flow and constrained task utility, and introducing an L0-L5 framework spanning capture, reactive perception, contextual assistance, persistent state, governed action, and embodied coupling.

LAION-BVD: A 10-Million-Hour Open Video Dataset for Multimodal Pre-training
LAION-BVD:一个用于多模态预训练的千万小时级开放视频数据集
arXiv:2608.24845 多模态 评测集 OA · 绿色 被引 0 · S2 + OpenAlex

介绍 LAION-BVD,面向多模态学习的大规模开放视频数据集,包含从 CommonCrawl 收集的 1.3B 条平台特定视频 URL,并通过抽取场景切换帧,将视频帧作为图文数据的替代来源加以探索。This work presents LAION-BVD, a large-scale open video dataset for multimodal learning, which contains 1.3B platform-specific video URLs collected from CommonCrawl, and explores video frames as an alternative source of image-text data by extracting scene-changing frames.

Length-Adaptive Decoding for Masked Diffusion Machine Translation
掩码扩散机器翻译的长度自适应解码
arXiv:2608.22274 多模态 方法 OA · 绿色 被引 0 · S2 + OpenAlex

介绍 Entropy-Valley (EV):一种无需训练的画布长度选择器,通过 all-mask 前向的预测平均熵对候选目标画布打分,并挑选出 backbone 最「准备好」填充的画布。Entropy-Valley (EV), a training-free length selector that scores candidate target canvases by mean predictive entropy from all-mask forward passes and selects the canvas the backbone is most prepared to fill, is introduced.

Annotations as Rollouts: Efficient and Scalable Reinforcement Learning for Video MLLMs
以标注作为 Rollout:面向视频 MLLMs 的高效可扩展强化学习
arXiv:2608.20492 多模态 方法 OA · 绿色 被引 1 · S2

本文研究视频 MLLM 的 RL 后训练样本效率与可扩展性,并提出 OraRL——一种随模型规模与数据规模共同 scaling 的解耦 advantage estimator,在 0.8B 到 9B backbone 上均超越其基线,并在 100k prompts 规模下超越 GRPO。The sample efficiency and scalability of RL post-training for video MLLMs and introduces OraRL, a decoupled advantage estimator that scales with model size and data, surpassing its backbone from 0.8B to 9B and GRPO up to 100k prompts.

CyberFactory: Scaling Cyber Security Capabilities with Instances from the Wild
CyberFactory:基于真实实例扩展网络安全能力
arXiv:2608.23181 Agent 智能体 方法 OA · 绿色 被引 0 · S2 + OpenAlex

介绍 CyberFactory,一个统一的开源框架,贯通 PoC 生成、漏洞修补与 CyberQA 三大任务中的数据构建、轨迹合成与模型训练。CyberFactory is introduced, a unified open-source framework that connects data construction, trajectory synthesis, and model training across proof-of-concept (PoC) generation, vulnerability patching, and cybersecurity question answering (CyberQA).

DREAM Technical Report
DREAM 技术报告
arXiv:2608.09408 Agent 智能体 方法 OA · 绿色 被引 0 · S2 + OpenAlex

介绍 DREAM,一种自主优化控制架构:在不替换现有流水线的前提下叠加感知可感知、可编排、可审计的策略层,支持将 agentic meta-control 作为工业推荐的一种可行范式。This work presents DREAM (Developing Recommender Engine with Agentic Methods), an autonomous optimization control architecture that adds a perception-aware, orchestrable, and auditable policy layer atop existing pipelines without replacing them, supporting agentic meta-control as a viable paradigm for industrial recommendation.

When "Must" Becomes "Maybe": Constraint Weakening in LLM Agent Workflows
当 "Must" 变成 "Maybe":LLM Agent 工作流中的约束弱化
arXiv:2608.24569 Agent 智能体 方法 OA · 绿色 被引 2 · S2

本文指出 LLM agent 中信息抽取与动作之间的 state-transmission 失效,并展示 handoff 变换如何在保留状态内容的同时削弱其对下游动作的约束。This work identifies a state-transmission failure between information extraction and action in large language model agents, and shows how handoff transformations can retain state content while weakening its constraints on downstream action.

MoTE: Mixture of Task Experts for Multi-Task Video Understanding
MoTE:面向多任务视频理解的 Task Expert 混合模型
arXiv:2608.24763 多模态 方法 OA · 绿色 被引 0 · S2 + OpenAlex

本文提出 MoTE(Mixture of Task Experts),一种将大语言模型前馈网络转化为任务特定专家同时保持多模态 backbone 共享的 decoder 架构,并在五个 COIN 基准上使用显式任务路由进行评估。This work proposes MoTE (Mixture of Task Experts), a decoder architecture that converts large language model feed-forward networks into task-specific experts while keeping the multimodal backbone shared and evaluates it on five COIN benchmarks using explicit task routes.

AgentRoom: Concurrent Multi-Agent Coding in a CRDT-Backed Shared Workspace
AgentRoom:基于 CRDT 共享工作空间的并发多 Agent 编程
arXiv:2608.23740 Agent 智能体 方法 OA · 绿色 被引 0 · S2 + OpenAlex

AgentRoom 是一种面向并发编码 Agent 的实时协同编辑协议,通过在 CRDT 合并的共享文件系统上将文件级 claim、status 和 broadcast 暴露为 MCP 工具,且运行间的差异小于 CLI-stable 模型。AgentRoom is a realtime collaborative editing protocol for concurrent coding agents that exposes file-level claim, status, and broadcast as MCP tools on a CRDT-merged shared filesystem and has less run-to-run variation than CLI-stable models.

Automata from Agent Traces: Failure and Next-Step Prediction
来自 Agent 轨迹的自动机:失败与下一步预测
arXiv:2608.23670 Agent 智能体 应用落地 OA · 绿色 被引 1 · S2

行为拓扑更多由部署 harness 决定而非 LLM 本身,为安全审计和运行时监控提供一种与模型无关的结构化 primitive,并同时满足两类预测目标。Behavioral topology is shaped more by the deployment harness than by the LLM, providing a model-agnostic structural primitive for safety auditing and runtime monitoring, and addresses both prediction goals.

7. Triton Attention Kernel 学术分析 (arXiv 2511.11581)
Triton Attention Kernel 学术分析 (arXiv 2511.11581)
arXiv:2511.11581 LLM 基础设施 方法 OA · 绿色 被引 4 · S2

本工作开发了一个 SOTA 的 paged attention kernel,完全基于领域特定即时编译语言 Triton 构建,在 NVIDIA 与 AMD GPU 上均达到 SOTA 性能。This work develops a state-of-the-art paged attention kernel that builds exclusively on the domain-specific just-in-time compiled language Triton to achieve state-of-the-art performance on both NVIDIA and AMD GPUs.

Autonomous Mathematical Discovery in an Open-World Multi-Agent Environment
开放世界多 Agent 环境中的自主数学发现
arXiv:2608.23691 Agent 智能体 方法 OA · 绿色 被引 2 · S2

The Station 被评估为一个开放世界多 agent 环境,不同模型家族的 AI agent 在其中无需中心协调器或脚本化流程即可共同追求同一研究目标,并提供发现产生过程的透明记录。The Station is evaluated, an open-world multi-agent environment in which AI agents from different model families pursue a shared research goal without a central coordinator or scripted pipeline, providing a transparent record of how discoveries emerged.

SecOPD: Mitigating Adaptive Prompt Injections by On-Policy Distillation
SecOPD:通过 On-Policy Distillation 缓解自适应 Prompt 注入
arXiv:2608.21500 Agent 智能体 方法 OA · 绿色 被引 4 · S2

本文提出 Secure On-Policy Distillation (SecOPD),提供 token 级反馈以指导防御性微调,并能泛化到训练中完全未见过的领域。This paper proposes Secure On-Policy Distillation (SecOPD) that provides token-level feedback to guide defensive fine-tuning, and generalizes to domains completely unseen in training.

GigaBrain-0.7: Scaling Embodied Foundation Models to Emergent Capabilities with a Three-System Architecture
GigaBrain-0.7:以三系统架构将具身基础模型扩展至涌现能力
arXiv:2608.15875 多模态 方法 OA · 绿色 被引 6 · S2

本文提出 GigaBrain-0.7,一种跨多种机器人 embodiment 泛化能力显著增强的 embodied foundation model,并引入一阶段对齐训练,联合优化 vision-language 理解和多 embodiment 动作生成。This work presents GigaBrain-0.7, an embodied foundation model with substantially improved generalization across diverse robot embodiments, and introduces one-stage alignment training that jointly optimizes vision-language understanding and multi-embodiment action generation.

Video-IFBench: Evaluating Instruction Following of Multimodal LLMs in Video Understanding Scenarios
Video-IFBench:面向视频理解场景的多模态 LLM 指令遵循能力评估
arXiv:2608.25529 多模态 评测集 被引 0 · S2

本文对 20 余个近期 MLLM 进行大规模评估,结果表明视频指令跟随对当前模型仍具挑战,尤其是在涉及多约束、语义约束或需要根据视频内容选择正确分支/路径的复杂条件结构时。This work conducts a large-scale evaluation of more than 20 recent MLLMs and shows that video instruction following remains challenging for current models, especially for instructions with many constraints, semantic constraints, or complex conditional structures that require selecting the correct branch or path based on video content.

Rubrics as Visual-Repair Context for Self-Evolving UI-to-Code Generation
以 Rubric 作为视觉修复上下文以实现自演化的 UI-to-Code 生成
arXiv:2608.24138 多模态 方法 OA · 绿色 被引 1 · S2

评估表明,RubSE 在终轮和最佳轮设置下均显著优于朴素 self-evolution,refinement 轨迹更稳定,且轨迹级性能上限更高。Evaluations demonstrate that RubSE substantially outperforms na\"ive self-evolution in final-round and best-round settings, achieving more stable refinement trajectories and a higher trajectory-level performance ceiling.

The Handoff Tax: Continuing Non-Native Trajectories in LLM Agents
交接代价:LLM Agent 中非原生轨迹的延续
arXiv:2608.24358 Agent 智能体 方法 OA · 绿色 被引 1 · S2

本文变化 handoff 方向、时机与接口,对比保留仓库状态下的全轨迹传输、压缩与轨迹移除,发现偏好接口随方向反转:减少 LC-model 轨迹信息可提升 escalation 质量,而移除 HC-model 轨迹则会降低 downshift 质量。This work varies handoff direction, timing, and interface, comparing full-trajectory transfer, compaction, and trajectory removal while preserving the repository state, and finds that the preferred interface also reverses with direction: reducing LC-model trajectory information improves escalation quality, whereas removing the HC-model trajectory reduces downshift quality.